Bioshock Infinite (2K Games) Review for PlayStation 3

Bioshock Infinite is a pioneer. It will change the world of FPS and gaming itself forever. It is not afraid to open up controversial issues, just as the first Bioshock did. It asks you to either blend in with the crowd or stand up for racial equality. Although the choices you make in this vicinity don’t affect the experience at all, it makes you search within yourself and ask what’s more important to you: equality for others or you fitting in.

Columbia is a beautiful and grand world, a city in the sky. While most call it Paradise, there are some who call it a dystopia with only the potential of being a utopia. Infinite is much more vertical than the original, as you can use a hook to use skylines and replicate flying. In terms of gameplay, Bioshock Infinite improved the already great combat of the original Bioshock. Giving gamers a break from the creepy underwater but amazing atmosphere of the first two games, Infinite takes Booker DeWitt, the protagonist, to a city in the sky with one motive: “Bring us the girl and wipe away the debt.” For the purpose of keeping the review spoiler free, I won’t tell you who “us” is. Now I can’t tell you the debt without spoiling the game.

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The people of Columbia worship a man named Comstock as the prophet of God and Elizabeth, the girl Booker is trying to take, as the one who will bring punishment on “the Sodom below.” Bioshock’s gameplay is amazing but nothing new. It actually gets rather repetitive at times. But merged with an amazing story and great character development between Booker and Elizabeth, Bioshock Infinite is the best game I have played in a long time. Video game developers up to now have decided to make story-driven games as straightforward as possible. The Bioshock series banishes those ideas and comes up with new ones. The end is perceivable in different ways. Although there is only one definitive conclusion. Infinite is a brilliant tale that only the greatest minds could come up with. Infinite also forsakes the idea of meeting few NPCs, which was introduced in the first game and I loved, but was a smart move by developer Irrational Games. Dark and desolate loneliness would not have fit in the city of the skies.There is no multiplayer, but that is not a complaint, only a heads-up. Not every game needs an online or local multiplayer component. Some games are better off left story driven. We can only hope that Irrational Games’ next game will be just as brilliant as this one.

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by SD Moriarty