Sonic 1 Hacking Tutorials – Object Art Editing Part 2 | Video

Please leave any questions below.


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  1. Do you know where the Sonic 1 Sign Post image files are located? I found the actually sprites in the artnem folder, but after I edit them, and then save it. It destroys the Sign Post data or something. So basically, how do I edit the sign post art in Sonic 1?

  2. With a Git disassembly – its ok BUT after saving the mapping sprite of the modified monitor in SonMapEd in its form, it changes the labels though in the 'Monitor.asm' in the '_maps' coding to something else…like a tag 'SME_W21Ef', instead of its original tag 'Map_monitor' All I'll say is I have resolved these issues by typing the right code into that asm file so the monitors do appear in the s1built.bin rom…but I shouldn't be doing that at all really should I? Is SonMapEd evil to Git disassembles because it generates labels for maps at random or do I have to put my folder and files in the C:/ folder to make it more basic and easy to locate? Soz for the long query 😀

  3. I made a Sonic and Knuckles and Sonic 3 and Knuckles hack called Green Grass Sonic and Knuckles and Green Grass Sonic 3 and Knuckles and I made a Sonic 2 hack called Sonic.exe 22 were Sonic.exe is nice and he is called Sonic.exe 2 and I mde a sonic 3 hack called Sonic.exe 2 In Sonic the Hedgehog 3 and I may put Sonic.exe 2 into Sonic and Knuckles and Sonic 3 and Knuckles.

  4. Are you able to make a music hacking tutorial? (for disassemblies like you are already doing) Sonic Retro seems to be from the clean rom with it's hex…

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